![]() ![]() Forget the magic system, I don't really like that much anyway. The best example I've found at the moment is NoX Teamplay, a gametype/mod of Garry's Mod of Half-Life fame. Much like Openarena's art direction style (there's not one, case you didn't get that) I think the classes should be zany and based on all sorts of character archetypes, from movies and games to comics and books. If you do decide to make additional classes with more coding involved, I recoment going for something a little more unexpected. And, that makes your mod repetitive, cause it's just like that other one. Inevitably, you'll end up with the same or similar class as those other guys made to begin with. But, I think you should try and stay away from the other golden standard classes, like the demo, the engineer, the medic, not cause they're bad classes, but cause they are overdone. Some classes are so basic you can't really do anything about it: a basic shooty guy, and a speedy guy, a heavy guy. Now, with all that being said, if you do go ahead and expand into new classes with custom weapons and such, I think you should stay away from the standards. Although, I do see the custom class settings causing problems with online play. Simplicity is what makes this mod good right now. The current classes are simple, easy to use, and it doesn't require a manual to play them efficiently. « Last Edit: August 25, 2008, 10:11:46 PM by Armageddon_Man »Īlright, time for my two cents on this project: Firstly, I like it perfectly well the way it is. Otherwise, if you plan to add some weapons, I suggest to use: ![]() I'd guess that the mod works for most of the 7.x releases, so those of you holding back because of that, have at it! Though it looks like somebody just released an 8.0 build for powerpc, I haven't tried it yet. And yes, I'm running 7.7 cause I'm on a Mac. Mine launcher probly does too, haven't tried it yet. The only modes I've really tested with are single-player, FFA, and CTF, though I hope to support as many modes as possible in the future. For now if you end up unhappy with the classes, try removing the bots and re-adding them, should trigger another roll of the dice basically. ![]() Regarding the classes the bots pick, they should be pretty much just randomly chosen from the preset classes, later I'd like to add an additional parameter to /addbot that will allow specifying class. Did you notice if the chaingun works?Īlso, are you running 0.7.7 cause you're on a mac? Just curious, a few people have expressed interest in using it with 0.7.x. Timedude: That's cool that it works on 0.7.7, I had no idea if it would. But I probably won't run one until I fix that class respawn issue, and get another Alpha up. It'll usually be listed as "Open Arena Fortess". I run one from time to time, mostly for testing. Now games like battlefield and quake wars have their own sort of specialization, but AFAIK, it all goes back to Team Fortress for quakeworld. ![]() Then for awhile I was really hooked on the Tribes franchise, until vivendi killed it. I first became hooked on class-based team play from the original Team Fortress mod for QuakeWorld. Once the basics are in and good, hopefully I can start messing with the fun stuff. I may end up branching it in to a few different mods.hopefully others will as well, once the code is cleaned up and ready. Pyarrows: Yeah some special classes would be cool, on the other hand, I like the simplicity of this. It's a toughie so far, having a hard time pinning down what controls that. There you have a few of the mods I have tried, hope this help somewhat.I found another bug I'm trying to track down, players spawn in without picking a class on level reloads. CPMA - Railgun texture is missing and some work is required to even make it start under Open Arena.DeFRag - The variable df_mp_Interference, if set to 3, can sometimes generate long list of server errors.RealRockets - Scoring is simply to difficult as the award system doesn't work.CorkScrew - Bots, but also players, sometimes generate Weapon Out Of Range errors.Freestyle Arena - Server-side experiences weird error messages continuously.Freeze Tag - Some animation errors can occur while players get frozen.Excessive+ - The lightning gun is missing it's texture.Client has been Open Arena 0.7.0 and the settings are pure vanilla, but that doesn't mean that it will provide the same results for you, or for anyone else that tries any of these modifications. Here are a few mods that I personally have tried on enclosed servers with only a few users. Not all mods work with Open Arena so your best choice is to download them, configure them and then try them. Where can i see a list of available mods for oa? qhere can i download them? ![]()
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