Children learn how to accurately pair a verbal command to physical action, strengthening their coordination. This challenges younger children not only to test their memorization skills but also challenges their motor skills. Simon Says, like many of your traditional children’s games, is a memory game and revolved around the player’s ability to remember the command of the “Simon” and do that action. While, to adults, Simon Says may just be a silly little game that kids play, it can actually play quite a significant role in the development of younger children. Players over 15 love challenges and are pretty competitive, so keep that in mind as you’re giving them instructions. Don’t be afraid to bore them a little before suddenly making the game challenging. For Players Ages 15 and Aboveįor more mature players, it’s a great idea to increase the complexity of this fun game with time, use random speeds, and random context switches as well. It’s a good idea to have creative twists and sudden pauses. You want to issue instructions that are somewhat challenging but nothing overly complex.Ī nice way to make the game challenging is to randomly change speeds. Mix motor actions, voice making, spelling words, etc. They’re old enough to follow most instructions, yet young enough to really enjoy the game. These guys are the most entertaining age. Simon Says is a great way to challenge the motor skills of this age group. Kids may not be able to understand every word or concept you talk about. Increase the speed slowly and be mindful of your language. Keep the tasks as simple as possible for young children. The age of your participants is crucial to understanding what commands you should be giving. An 11-year-old, for example, may not enjoy the command “wiggle your finger” as much as a toddler would. This is probably the most important factor when picking commands. You could start your instruction with “Timon says” instead of Simon as a way to trick the other players, as well. Instead of saying “touch your tummy” say “clutch your abdomen”.Īdding in complicated words to describe simple tasks is a great way to get kids to learn and understand new words. Increase the complexity of your commands, or maybe even change up the words you use. If they follow all three commands they’re out. Only those who follow the “Simon says” commands in the correct sequence remain. You could also issue 3 commands at the same time: 2 Simon says commands and one without. One second you might be giving out a single command a minute, and the next you give 3 instructions within a few seconds.Īdding a variation to the speed at which you deliver commands is a great way to keep them cheery and giggling throughout the whole game. You want to vary the speed with which you deliver your commands. On the other hand, making it too easy to follow or repeating other commands can make the game get boring quickly.īut what if I gave you the blueprint to be the best Simon out there – to become Simon, The Great!īecoming a great Simon is simple if you consider the following rules: Speed If your commands are difficult to follow, then most kids won’t or can’t do them. The game is really fun for participants, but it can be challenging to be a Simon. You could also check out this video for a Simon says song.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |