![]() ![]() As reported by Kotaku, Keegan said her walk was “hip hoppy,” and described her as “being very angry,” and “on the verge of prison” before being transported to Athia. That said, during that preview, motion capture director Tom Keegan relied on troubling stereotypes to describe Frey, who is a Black woman. ![]() Dishonored 2’s Heart made me a sucker for talking items, so I wonder what they’ll do with Frey’s cuff. There’s no way to know how the final product will sound until we actually play the game. “You meet it with humor.” In fairness, comedic timing is difficult to nail, and it makes sense that the protagonist of a fish-out-of-water story would express continued disbelief. “It’s what most people do when things are hard or absurd,” writer Allison Rymer told Polygon. According to the developers, these remarks are Frey’s way of coping with a traumatic experience. Polygon initially pointed out the overstuffed dialogue in our Forspoken preview. The enemies when the Forspoken woman actually does start flying /VjcteVyEd3- EverikArt August 9, 2022 ![]() It’s the difference between screaming “help, I am falling off of a building,” and “AAAAAHHHH” when you’ve been pushed off of a building. It feels like a bad TikTok voiceover, or the Marvel (we can also just say Big Disney Franchise) school of thought, with a protagonist mostly pointing out expository details that viewers can easily identify, instead of simply feeling things. It’s true that people do not actually talk like this, but the dialogue offers valuable strategic intel that I’ve found helpful when playing those games.įorspoken’s trailer. Aloy from the Horizon series, for example, tends to talk to herself about how to take down particular machine enemies. It can range from annoying to unobtrusive and even useful. It’s not uncommon for protagonists to talk to themselves in video games, whether it’s for wayfinding, story progression, or quest line purposes. In the past day, Joss Whedon, who is not involved in this project, began trending on Twitter as people pointed out the similarities between the trailer’s tone and Whedon’s tendency to pepper the dialogue he writes with quips. Pick up my sci-fi novels the Herokiller series and The Earthborn /9IpBvw06a5- wes August 10, 2022 Subscribe to my free weekly content round-up newsletter, God Rolls. We’ll see how it goes in January.įollow me on Twitter, YouTube, Facebook and Instagram. Again, hopefully the rest of the game is not as bad as this voiced-over clip, but something about how the game has handled its lead and concept (a modern woman is suddenly thrust into a world of spells and monsters) does not seem to be landing, even if gameplay continues to look rather excellent. ![]() This is not an ideal situation for actress Ella Balinska, who is being saddled with what appears like it’s not going to be the best of scripts as the lead of this game, shortly after her turn on a different sort of video game project, the critic-and-audience lambasted Resident Evil series on Netflix. But rather like it’s a parody of the worst kind of action dialogue in media at the moment. Not just like, someone’s writing a clunky script that gets mistranslated in localization. There’s a common notion that most Square Enix games just do not have great writing in general, but this feels like a different kind of bad. The superpowered magic-wielding combat actually seems pretty fantastic, and no amount of bad scripting will probably turn me away from playing, but it’s not great to have to deal with. It’s frustrating to hear dialogue this bad from Forspoken, given that everything I’ve actually seen from gameplay continues to look absolutely stunning. ![]()
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